– In addition to these new workflows I will also be illustrating how to create customized booleans and demonstrate their versatility across multiple surfaces. – Throughout this course we will examine ways to combine what we learn in our hard surface sculpting techniques to push our shapes further utilizing gizmos deformers to make one modular piece construction to be reusable to multiple shapes as we progress with our subject piece. – Here I will be doing demonstrations in Zremesher 3.0 to show its strengths and weakness as part of its primary bridge between sculpting and Zmodeler – In this course we will take a focus in depth look into Hard Surface Sculpting in a variety of Techniques such as combing digital sculpting and Zmodeler Editing through one of ZBrushes biggest upgraded feature Zremesher 3.0 and building modular component pieces that can be reusable in other projects. Hello and Welcome to ZBRUSH Hard Surface Techniques and Workflows All Levels Wacom Tablet and Pen (recommended but not required) Learning the Difference between Clip curve and Trim Curves as well as their importance in the main theme workflow Sculpting techniques through Live Booleans and how to make customized bevels through themĪdditionally we will walk you through the process in how to create customizable booleans, along with being supplied samples free for you to use in any of your projects, Understanding the workflow between Digital Sculpting and Zmodeler Editing through Zremesher 3.0Ĭomprehending the various uses and applications of Zremesher 3.0 as well as its strengths and weaknessĪ strong emphasis throughout the course on quick keys with narration of walk throughīeveling Techniques on Concave and Convex surfaces. Title: Udemy – NEW! ZBRUSH Hard Surface Techniques and Workflows All Levels
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